Competitions Rules

Society Competitions

Battle Bots

NUST Robotics Club

Technical Rules

  1. Each team is allowed to have a maximum of 4 members.
  2. The robot must not exceed a weight limit of 50kg in RoboWars and 3 Kg in SumoWars
  3. No damaging weapons are allowed in SumoWars.
  4. The robot must be controlled remotely. Autonomous robots are not allowed.
  5. The use of any form of weaponry in SumoWars is prohibited. The aim is to push the opponent out of the ring or into the cutters.
  6. Robots can use non-destructive weapons such as flippers, lifters, or grabbers. The aim is to immobilize the opponent or push them out of the ring.
  7. The use of sharp weapons such as saws, drills, or blades is strictly prohibited to ensure the safety of all participants.
  8. Robots are not allowed to use any form of projectile weapons. All weapons must be attached to the robot at all times.
  9. The use of flamethrowers or any other type of heat or fire-based weapon is not allowed.
  10. Robots cannot use electric shocks or electromagnetic pulses as weapons.
  11. The weapons must not exceed the size limitations of the robot. They should be integrated into the design of the robot and not extend beyond its dimensions.
  12. All robots and their weapons must pass a safety inspection before the competition. Any robot found to be in violation of these rules will be disqualified.

Safety Measures

  1. Emergency Stop: All robots must be equipped with a clearly visible and easily accessible emergency stop button. This allows the match to be stopped immediately if a safety issue arises.
  2. First Aid: A first aid kit and trained personnel should be available on-site to handle any injuries.
  3. Fire Safety: Since there’s a potential risk of fire in any event involving electronics, appropriate fire safety measures should be in place. This includes having fire extinguishers readily available and ensuring all staff are aware of what to do in case of a fire.
  4. Equipment Check: Regular checks on the equipment and the arena should be carried out to ensure they are in good condition and safe to use.

Evaluation Rules

  1. A match is won when a robot pushes its opponent out of the ring in sumowars or the robot is no more in a moving state in Robowars.
  2. If neither robot is able to achieve this within the time limit, the match will be decided by a panel of judges based on aggression, control, and strategy.

Rapid Chess Duel

NUST Chess Club

Format

  1. Swiss with 10+5 rapid matches.

    • Scoring: 1 point for a win, 0.5 for a draw, 0 for a loss.
    • Software: Tournament software for match pairings.

Rules & Regulations

  1. Adherence to International Chess Federation (FIDE) standard rules.

  2. Specific regulations for tie-breaks, facilitated by software.

Tug of War (Rope Rumble)

NUST Fitness Club

Rules

  1. The event will be knock out style, each team will face another team and losing team will be knocked out of the tournament.
  2. Each match will consist of 3 rounds.
  3. The teams are required to be in position for next round within 60 seconds of completion of previous round.
  4. Team not ready within 60 seconds will be disqualified.

Cultural Competition

NUST Bazm e Pakistan

Rules

  1. There will be 18 registered teams in the competition on the Olympiad website.
  2. One team will register for one culture.
  3. This segment will start with a band performance and the competition will start with the announcement of the Rules.
  4. Each team will represent their culture at their turn.
  5. Each will be given 10 minutes to represent their culture and performances.
  6. Each team will be provided a stall to decorate with their cultural props.
  7. The dhol performance will be at the end of the competition for students at this time the result will be made.
  8. The best team of any culture will be announced as the winner and the second best will be announced as the runner-up team.
  9. OR the best team from each culture can also be announced as the winner. This we will have 6 winners one from each

Judgement Criteria

  1. Guest Judge, Faculty sponsor of NUST Bazm e Pakistan, Office bearers, and some of the faculty members of NUST will judge this competition.
  2. The judgment sheet will be made and a score will be given according to the rubrics made.
  3. The scoring will be based on Stalls, performances, dress and attire, authenticity and time management.
  4. The team with the highest score will be announced as the winner.
  5. The runner-up team will also be announced as having the highest scores.
  6. Judges will be given a break at the end of the competition to finalize the result during Dhol’s performance.

Wall Climbing

NAC x NXC

Rules

  1. Participants will navigate challenging ascent, aiming to reach the top in record time.
  2. The climber with the shortest time to the summit will claim the coveted title.
  3. In case no one conquers the peak, triumph goes to the one who ascends the highest.
  4. The competition will commence for male and female category separately, with one winner and one runner up in each category.
  5. Every participant will be given 10 minutes to complete the ascent.
  6. They will be judged based on the height achieved within those 10 minutes (best case scenario will be to reach the ascent in given time).

Crimeline

NSS

Rules

  1. Video is 15-20 minutes long.
  2. There’s only one victim.  You will only have to identify the murderer, not the victim.
  3. Misbehavior with volunteers, actors or any other team member may lead to disqualification.
  4. Plagiarism is strictly forbidden. Any participant found plagiarising will be disqualified.

  5. All reports must be submitted within the given time. Any report submitted after will not be entertained.

Escape Room

NSS

Rules

  1. A team will consist of 3-6 members.
  2. The team must go through their respective clue order.
  3. The complete team must be present in the room.
  4. Instructions must be followed.
  5. Only one hint would be given against each clue.
  6. 20 seconds would be deducted against each clue taken.
  7. Any form of misconduct (trying to damage property) or cheating may lead to disqualification.
  8. Misbehavior with volunteers inside the room may lead to disqualification.
  9. Decisions of the management team can’t be challenged under any circumstances.

Kyudo Taikai

NARC

Archery Competition Rules

The Competition will consist of four rounds. The pool matches, quarter-finals, semi-finals and finals.

Pool Matches

Each participant will get 2 minutes to shoot 5 arrows. The top 16 participants according to the scores will proceed to the quarterfinals.

 

Quarter-Finals

Each participant will get to shoot 5 arrows in 2 minutes. The top 8 scorers will qualify to the semi-finals.

 

Semi-Finals

The participants will play an electrifying semi-final with each participant getting 5 arrows to shoot in 2 minutes. Top 4 scorers proceed to the grand finale.

 

Finals

The 4 finalists will go up against each other. They will have 10 arrows to shoot in 5 minutes

E-Gaming

NTAC

Archery Competition Rules

Valorant

Valorant will be held online and will be managed by Team Technical Experts. The Tournament will be single elimination and the finals will be streamed online at NTAC socials. Timings will be 11:00-6:00.

Rules

  1. 5 v 5 matches
  2. No rematch
  3. Connectivity check before match
  4. Participants can bring their own peripherals, but basic performance
  5. peripherals will be provided
  6. Basic unranked/comp match of Valo.
  7. Knockout style tournament

Tekken 7

The Tournament will be single elimination matches. The final will be held on 27th February. Timings will be 11:00-6:00 (both days)

Rules

  1. 1v1 matches.
  2. No rematches
  3. Connectivity check before match
  4. Participants can bring their own peripherals
  5. Any number of people from each team can participate individually.
  6. Knockout style tournament
  7. No pausing the game during the bout.
  8. The time for each round will be 90 seconds.
  9. Walkover will be given for an absence of more than 5 minutes after arranged starting time.
  10. Number of Rounds per Match: 5
  11. Best of 5 rounds
  12. Map: Random

Fifa 23

The Tournament will be single elimination matches. The final will be held on 27th February. Timings will be 11:00-6:00 (both days)

Rules

  1. 1v1 matches.
  2. No rematches
  3. Connectivity check before match
  4. Participants can bring their own peripherals.
  5. Knockout style tournament.
  6. Opening the menu during the match is not allowed. It can only be
  7. opened at free kicks, goal kicks etc.
  8. Standard knockout format will be followed. Failure to show up within
  9. 5 minutes of the match start will result in a walkover.

Paint Warriors

NTAC

Rules & Regulations

  1. Capture the flag rounds will be conducted.
  2. Headshots aren’t allowed.
  3. Aimless firing will result in immediate disqualification.
  4. 3 successful paintball hits will eliminate a player.
  5. No tournament
  6. It will be 5v5 match.
  7. One match will be of 15 minutes,
  8. Safety briefing and safety gear will be provided 5 minutes prior every match
  9. Failure to show up will result in someone else taking your spot and there will be no reschedule.

Cinematic Clash

NMC x NSAC

Rules & Regulations

Round 1: Battle of the Minds (2.5 hours)

Part One: Buzzer Round

  • Teams compete in a buzzer round with questions about famous movies and animes.
  • Points awarded for correct and quick answers.
  • No electronic devices allowed during this round.

Part Two: Riddle Solving

  • Teams provided with riddles to solve.
  • Points awarded based on the written solution provided by each team.
  • No electronic devices allowed.

Round 2: Build Battle (2.5 hours)

  • 40% of teams proceed to this round.
  • Teams auction for materials to use in completing a task.
  • Teams create a product using only the materials bought in the auction.
  • Judged on creativity, functionality, and efficient use of resources.
  • No swapping of auctioned items allowed.
  • Teams allowed to bring decor items.

Round 3: Claws and Paws Feud (1.5 hours)

  • Animal-themed game inspired by “Family Feud.”
  • Two teams compete to name popular answers from survey questions.
  • Questions based on the preferences of university students.
  • Winning team receives points for the round and overall event.

Bonus Tasks

  • Bonus tasks available in rounds 1 and 2.
  • Completion of bonus tasks earns teams extra points.
  • Specific details of bonus tasks revealed during the event.

Bait Baazi

NLC

Rules & Regulations

  1. A team of 2 participants is required for this competition, i.e individual participants are not allowed.
  2. The competition will be based on two rounds.
  3. In Round 1, a couplet will be read by one of the judges to start the competition. Team A shall recite a couplet starting from the ending letter of the starting couplet. This will be followed by team B in the same pattern. This session will last for 10 minutes. Then judges will compile their results and the other pairs of teams shall come up to the stage for their turns.
  4. Round 1 shall have 2 teams each for every turn and will be an eliminator round with multiple sessions.
  5. Winning teams from all turns of Round 1 shall compete all at once in round 2.
  6. In round 2, a word will be given to the participants by the respected judges. Each team must use that word in a couplet/verse. This session will last for 5-10 minutes.
  7. If any team fails to read a couplet/verse, they will lose points.
  8. In the case of a tie, a buzzer round will be conducted. Judges will give a word and the first team to read a correct couplet/verse will win. If a team reads an incorrect couplet/verse, they will be eliminated.
  9. The decision of the judges will be final and unquestionable.
  10. The participants will not be allowed to use the following stuff: Books, notes, electronic devices such as mobiles, laptops etc.
  11. Self-written verses are not allowed and will be strictly penalized.

Literary Mind Challenge

NLC

Rules & Regulations

  1. The event will comprise of 3 rounds.
  2. There are 4 modules for the event: Poetry, Prose, Drama/TV Shows, and Films.
  3. In the first round, participants of all modules will be given a written quiz of their respective modules, with 20 questions and 15 minutes.
  4. A total of 10 participants, having the highest scores will move on to the second round.
  5. The second round will be a buzzer round, where participants of same modules will compete together on stage. Each question will be answered only by the person who pressed the buzzer.
  6. After pressing the buzzer, a correct answer will award a point, and a wrong answer will deduct a point.
  7. This buzzer round will last for 10 minutes for each module.
  8. A total of 4 participants with the highest scores will move on the third round.
  9. The third round will be Rapid Fire. Participants will have to answer questions for 2 minutes straight from their respective module.

Debates Open

NDS

Rules & Regulations

Our event will follow the rules of British Parliamentary debates, where each team consists of 2 speakers. In British Parliamentary format, there are four teams competing in a match: 




Opening Government

Opening Opposition

Closing Government

Closing Opposition

 

‘Motions’

The motions are usually decided based upon the current issues and matters of social importance

  1. THBT International development institutions (such as the World Bank) should not finance natural resource extraction projects in corrupt states.
  2. This house believes in poetic license. 

Battle of the Bands

NMS

Rules & Regulations

  1. The NUST Music Society Battle of the Bands is a one-night event featuring legendary judges and bands comprised of 3 to 7 members.
  2. Participants from top universities and schools across Pakistan will compete, presenting one song each in front of the distinguished panel of judges.

Literature Labyrinth

NBS

Rules & Regulations

  • Round 1
  1. All participants will gather at SCEE seminar hall at 3;30 PM sharp.
  2. Only 2 members per team are allowed to give the quiz.
  3. Use of mobile phones are not allowed.
  4. Bring your pens everything else will be provided.
  5. The quiz will be of 20mins and will hold 50 marks.
  6. These marks will be added to the total score of the hunt to decide the winner.
  • Round 2
  1. All participants will gather at SCEE seminar hall at 4PM
  2. Use of motor vehicles is strictly prohibited. Upon being caught the team will be disqualified immediately
  3. All tasks needed to be completed on one point before moving on to the next
  4. All tasks will need to be completed before 7PM.
  5. Teams will meet at Coffee Lounge at 7:15PM sharp
  6. The winner will be announced at 7:30 PM.

Brainwave

NQC

Rules & Regulations

DAY 1:

  • ROUND 1: RIDDLES-VENUE: SEECS Auditorium

Details:

10 riddles in time 30 minutes—15 minutes break after the round

  • Round 2: Trivia Trek
  • Start point: CONCORDIA2 (C2)
  • End point: CONCORDIA1 (C1) —Estimated time: 1 hour

                Details:

Route through NBS ground-Booth 1: C2, 3 questions, 2 points each, total 6 points—Booth 2: In front of SEECS, 3 questions, 2 points each, total 6 points–Booth 3: C1, 3 questions, 2 points each, total 6 points

The first team to reach C1 will be awarded 3 bonus points.

  • DAY 2: WEAKEST LINK– VENUE: SINES Auditorium
  • Game Round 1: (The top 4 teams from day 1 will qualify for day 2)

Team A vs Team B–Time: 30 minutes (Round 1)

  • Game Round 2:

Team C vs Team D–Time: 30 minutes

  • Game Round 3: –The winning teams of previous rounds will have a head-to-head clash.

Time: 30 minutes

Estimated time: 2.5 hours (hall needed half an hour early for decor team to set up)

Flight Wars

IMeche NSC

Rules & Regulations

  • The competition will be individual.
  • Participants will be given 30 mins to design and construct their paper planes.
  • During the competition, the use of phones is not allowed.
  • The list of materials will be provided to the students beforehand.
  • No additional materials (other than the ones listed) can be used.

Einstein’s Enigma

NPAS

Rules & Regulations

  • Teams of three members each.
  • Arrive 15 minutes before the scheduled start.
  • 25 questions on a 5×5 BINGO Grid.
  • Solve 5 questions in a row (side or diagonal) to qualify.
  • Intermediate difficulty.
  • Work together to solve questions.
  • Raise one flag per team after completing 5 questions.
  • Arbiter’s decision on answers is final.
  • Correct answers qualify; incorrect answers disqualify.
  • First 12 teams to qualify.
  • Promptly raise flag after completion.
  • 1 Hour and 30 Minutes.
  • Duration may vary based on question complexity.
  • Maintain fair and sportsmanlike conduct.
  • No cheating or inappropriate behavior.
  • Teams not completing in time are disqualified.
  • Promptly leave the venue if disqualified.
  • Follow organizers’ announcements
  • Follow all rules and regulations.
  • Non-compliance may result in penalties or disqualification

Orphan Know More (Campus Visit and Interaction Day)

NCSC

Purpose

The purpose of this event is to provide a memorable day for orphaned children, fostering a sense of belonging and connection within the NUST community. By interacting with NUST students, engaging in team games, and exploring the campus, the event aims to create a positive impact on both the orphans’ lives and the students involved, promoting empathy, friendship, and mutual enrichment. The event will primarily involve an on-campus visit: children from Aghosh Orphanage (Korang Town Islamabad), Noreen Zindagi Welfare Trust (Ghauri Town Islamabad) and Muskurahat Trust (Madina Town Islamabad) will participate in this even

Drama Play

NDC

Description

With a harmonious blend of tradition and creativity, NUST Dramatics Club is thrilled to host the audience for an evening of mesmerizing performances on the first day of the Olympiad. This special event promises to transport spectators into the rich realms of storytelling. Join us as we embark on a theatrical journey, celebrating the timeless allure of folklore with enthusiasm and artistic flair.

 

The audience is requested to adhere to the following SOPs:

  • Refrain from talking or making excessive noise during the performance.
  • Avoid using electronic devices, including phones, during the play.
  • Arrive on time to minimize disruptions.
  • If you must leave during the performance, do so quietly and during an appropriate break.
  • NUST reserves the right to confiscate any item deemed inappropriate or a potential threat to the safety of attendees.
  • Turn off or silence all electronic devices to prevent disruptions.
  • Consume food and drinks in designated areas before or after the performance.
  • NUST is not responsible for any personal belongings lost or damaged during the event.
  • Refrain from smoking in any area of the venue, including the hall.
  • Please avoid bringing any outside food and drinks into the hall to maintain a clean and enjoyable environment.
  • Be mindful of your space and avoid obstructing the view of others.
  • All attendees are subject to security checks upon entry to ensure a safe and enjoyable experience.
  • NUST reserves the right to refuse entry to anyone carrying prohibited items.

Cultural Competition

COMPETITION STRUCTURE

• One team will register for one culture.
• This segment will start with a band performance and the competition will start with the announcement of the Rules.
• Each team will represent their culture at their turn.
• Each will be given 10 minutes to represent their culture and performances.
• Each team will be provided a stall to decorate with their cultural props.
• The dhol performance will be at the end of the competition for students at this time the result will be made.
• The best team of any culture will be announced as the winner and the second best will be announced as the runner-up team. OR the best team from each culture can also be announced as the winner. This we will have 6 winners one from each.

JUDGEMENT CRITERIA

• Guest Judge, Faculty sponsor of NUST Bazm e Pakistan, Office bearers, and some of the faculty members of NUST will judge this competition.
• The judgment sheet will be made and a score will be given according to the rubrics made.
• The scoring will be based on Stalls, performances, dress and attire, authenticity and time management.
• The team with the highest score will be announced as the winner. The runner-up team will also be announced as having the highest scores.
• Judges will be given a break at the end of the competition to finalize the result during Dhol’s performance